Greg Coulthard is a self-taught CG enthusiast and YouTuber with a passion for bringing classic games into current-gen visual technology. Using Unreal Engine 5, he updates ...
If you're looking for gorgeous video games, here are eight beautiful new open-world titles that already look like they belong ...
If you enjoy expansive experiences but are tired of the same old recommendations, check out these ten best open-world games forgotten by time.
Many features that modern gaming takes for granted can be traced back to the opening of Disney’s Magic Kingdom.
Video game engines will never not be in the conversation, but in recent years, I don’t think it’s ever been so weird. Unity and Unreal are joining forces, announced today at Unite, Unity’s Annual ...
Epic Games is teaming up with arguably its biggest game development rival. Epic Games is teaming up with arguably its biggest game development rival. is a senior reporter covering technology, gaming, ...
Epic Games has released Unreal Engine 5.7 with new features aimed at building and rendering large-scale, high-fidelity, and real-time worlds. For any studio working on digital twins, simulations, or ...
Third Person Shooters Former Nexon boss who took a risk on Arc Raiders says "the AAA industry is structurally at its end" and "it’s going to end in more disaster than it has already" without a ...
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Which Spiderman game offers the best final boss? #videogames #marvelsspiderman2 #spiderman
Dive into the thrilling world of Spiderman games as we unravel the most epic final boss battles! From heart-pounding action to mind-bending strategies, discover which Spiderman game delivers the ...
‘Animation companies are under pressure, being asked to do more with less each year.’ Enter Unreal Engine, Epic Games’ Rob Di Figlia argued at MipJunior In unveils, Di Figlia sneak-peeked a 90-second ...
Julián F.L. is a Video Game & Anime expert, historian & journalist with a lot of passion for these subjects and over 10 years of experience in writing about them. He knows every single Pokémon by ...
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