Google's Android Runtime (ART) team has achieved a 18% reduction in compile times for Android code without compromising code ...
With two cores at 240 MHz and about 8.5 MB of non-banked RAM if you’re using the right ESP32-S3 version, this MCU seems at ...
Working on GPU support for OpenAI / Triton — a language and compiler for writing highly efficient custom Deep‑Learning primitives. Work with the open‑source community to analyze, develop, test, and ...
Microsoft is on a mission to enhance the capabilities of its AMD GPUs, particularly for inferencing workloads, by developing new toolkits that convert NVIDIA CUDA models into ROCm-supported code. This ...
I tried to compile decord with cuda from source code but encountered a failure. $export CUDA_NVCUVID_LIBRARY=/usr/local/nvidia/ $cmake .. -DCMAKE_BUILD_TYPE=Release ...
It can’t be denied that Borderlands 4 has some technical problems. One of them is the long time it takes to compile shaders. This issues is bothering many players. Compiling shaders isn’t something ...
While testing both eager and aot_eager modes, I observed that aot_eager does not capture exceptions as expected. I found that during graph optimization, the torch.cuda.synchronize() call is removed in ...
Alright, gamers, let’s talk about that screen. You know the one. You’re all fired up to jump into the game you’ve been waiting months for, only to hit a wall plastered with two haunting words: ...
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