Loading screens in classic games like Too Human and World of Warcraft were excruciatingly long, making gameplay frustrating. Even acclaimed games like Divinity: Original Sin 2 and Bloodborne suffer ...
Evan is a Communications student based in Edmonton, Alberta. Formerly a sports writer, he was drawn to Game Rant by his longtime passion for video games. An avid gamer since the age of 13, Evan has ...
In games, nothing breaks player flow like a loading screen, and in virtual reality this problem is amplified tenfold. ‘Presence’ or ‘immersion’, the magical yet fragile feeling of ‘being there’, is ...