Virtual Reality (VR) has shown its incredibly immersive potential in arts and entertainment, but can it be an equally powerful, and cost-effective, educational tool? In part one of this article we ...
This morning, visual learning platform Lifeliqe announced a strategic partnership with HTC to become their provider of educational virtual reality (VR) content for the Vive. Lifeliqe already has many ...
As Meta continues to lose billions on virtual reality (VR) and metaverse initiatives -- a concern for investors -- the tech giant is beginning to test its VR tools with select universities, attempting ...
Despite all the headlines and conference coverage of virtual reality (VR) and augmented reality (AR) for education over the last year, the technology is still gaining speed — residing at that sweet ...
Virtual reality has primarily been a gamer's domain, but proponents say it is poised for expansion into our work, social lives and education. Today, mobile VR offers the most accessible glimpse into ...
Titanic VR (2018) is an immersive educational interactive story and game that takes you to the depths of the final resting place of the RMS Titanic, where you explore the 1912 shipwreck, its history, ...
Imagine the following scenario: A fifth-grade science class has just begun and the teacher makes a surprise announcement — today the students will be dissecting a frog. I’m sure you remember ...
Getting kids excited about learning isn’t easy, especially when the little glowing rectangle in their pockets provides endless distractions. Enter Titanic VR, a new educational experience by Immersive ...
The Oculus Rift may be best known as a gaming platform, but Facebook’s Oculus Education division has been working over the last year to expand its appeal to schools, libraries, and museums. Having ...
Imagine this: You’re playing a favorite video game, and you’re immersed in the story, the graphics, the soundtrack and the realness of the experience. Time passes and the memories you’ve created are ...
Despite all the headlines and conference coverage of virtual reality (VR) and augmented reality (AR) for education over the last year, the technology is still gaining speed — residing at that sweet ...
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